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Computer Science

Course description 

The CAN Computer Science curriculum has been designed to prepare the students for GCSE Computer Science starting in Year 7 and continuing through to Year 11. The KS3 curriculum is linked to the GCSE specification and focusses on problem solving and programming.

Years 7, 8 and 9

Year 7

  • Computer Systems
  • Hardware
  • Software
  • Representing Data 
  • Database 
  • Communication and Networking
  • Programming

Assessing Progress

Students are assessed at least every half term through a variety of tasks and an end of unit exam. 

Year 10 and 11

Students will study and prepare for the GCSE examinations to be sat at the end of year 11. 

 

YEAR 10 GCSE Course Title:  Computer Science

Examination Board:  OCR

Assessment: 

  • Paper 1 - Computer Systems: 1 hour 30min
  • Paper 2 - Computational thinking, algorithms and programming: 1 hour 30min 

YEAR 11 GCSE Course Title:  Computing Examination Board:  OCR Assessment: 

  • Paper 1 - Computer Systems and Programming: 1 hour 30min 

Assessing Progress

Tracking assessments will continue regularly throughout year 10 and 11 at least half termly and take the form of tests and practise examinations.  There will be a formal Mock examination period during Autumn 2 in year 11.  

Homework

There will be homework tasks assigned on Doddle that students will need to complete.  It is vital that these tasks are completed in the time frame to ensure the full learning experience is covered.  Homework completion is one of the criteria for qualifying for the termly Rewards Trip.

Safeguarding

CAN students have up to date access to safety information and advice which allows them to identify risks and stay safe. Our department strives to be at the cutting edge of Computer Science so as to encourage the CAN students to develop essential life skills. 

Equipment

All students are expected to bring a pen, pencil, ruler and rubber in order to be prepared for learning.  

Career Opportunities

CAN students are confident in their Computer Science knowledge and abilities. They are creative and curious and not afraid to investigate new digital technology and software in their lessons and life in general.